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November 17, 2025 at 11:55 am #24320
Andrei Saioc
KeymasterEvery few weeks someone posts some version of: “I want to build an educational app in 2026. Where do I even start?”
And usually the answers jump straight to tech: “Use Flutter”, “Use React Native”, “Use no-code”, “Use AI for everything”.
Nice, but not very helpful.
If you’re serious about building a learning app, I’d actually start with everything except the tech stack. In 2026 the bar is higher than “video lessons + quiz.” Students (and parents, and schools) are already drowning in apps, so yours has to solve a very specific learning problem.
The first questions I’d ask are:
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Who is this for exactly? (Kids, teens, university students, working professionals?)
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What real-world outcome should they see after 4–6 weeks of using your app?
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How often do you expect them to use it? Daily? Weekly? Only during exam season?
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Are you selling to individuals, schools, or companies?
If you can’t answer those clearly, no framework or AI model will save you.
Once that’s clear, I’d design the learning experience, not the screens. In 2026 you have plenty of options:
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Short, bite-sized lessons with quizzes at the end
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Spaced repetition for memorisation-heavy topics
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Project-based learning, where users build something step by step
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Adaptive paths where the app adjusts difficulty based on performance
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Light gamification: streaks, XP, badges, level-ups
AI fits in after you decide this. Use it for personalised feedback, auto-generated practice questions, or explanations in different difficulty levels – not as a vague “AI-powered” sticker on the homepage.
Tech comes third.
If I were starting an educational app in 2026 from scratch, I’d choose my stack based on how fast I need to launch, not on whatever is trending on Dev Twitter:
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Cross-platform (Flutter / React Native) if I want iOS + Android from one codebase
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Web-first app if I care more about “works everywhere” than native features
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A basic backend (Firebase / Supabase / custom API) for authentication, progress and content
You don’t need a massive architecture just to validate whether people even like your learning format.
For an MVP, I’d probably limit myself to something like:
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1–2 clear learning paths or “courses”
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Progress tracking and reminders
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A simple dashboard showing what to do next
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A way to collect feedback from real users
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Basic analytics: retention, completion, where people drop off
That’s it. No need for social features, leaderboards, or five different login options on day one.
Monetisation is another trap.
Before you worry about subscriptions vs one-time purchase vs “freemium”, check whether your audience actually pays for learning tools or expects everything to be free. Parents buying a language app for kids behave very differently from developers learning a niche framework or employees using a corporate training tool they didn’t choose.
Also, don’t ignore compliance. If you’re dealing with kids, student data, or health-related education, you can’t just wing it with privacy and data collection. In 2026, users are way more privacy-aware, and schools/companies are even more strict about what they install.
Two underrated things for educational apps:
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Offline support – commuters, students with weak internet, people in regions with bad coverage
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Clear “what do I do next?” – users should never open the app and feel lost; always show the next step
Finally, measure learning, not just clicks.
If your educational app is working, you should be able to say things like: “After four weeks, the average user improved their mock exam score by X%” or “Most users finish at least Y modules.” That’s the kind of signal that keeps people using the app and convinces schools or businesses to take you seriously.
I’m curious how others here see it:
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If you’ve built or launched an educational app recently, what surprised you most?
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Did you start with content, UX, or tech first?
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What’s one thing you’d absolutely not do again if you were building a 2026 learning app from scratch?
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