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November 17, 2025 at 12:19 pm #24327
Andrei Saioc
KeymasterEvery few days someone posts some version of:
“Should I go native or use cross platform mobile development for my next app?”
And usually, the answers are either “always go native” or “just use Flutter / React Native for everything.” Reality is a bit more boring and a lot more nuanced.
When we say cross platform mobile development, we’re basically talking about building one codebase that ships to both iOS and Android (and sometimes web / desktop as a bonus). The big players are still things like Flutter, React Native, and .NET MAUI. The goal is simple: avoid paying for two completely separate mobile codebases and teams if you don’t absolutely need to.
The honest question isn’t “Is cross-platform good or bad?”
It’s: “What am I building, and what do I actually need from the platform?”For a lot of business apps, marketplaces, SaaS dashboards, booking apps, delivery tools, internal tools, etc., cross platform mobile development is more than good enough. You get:
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One shared codebase
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Faster iteration (especially in MVP stages)
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Shared UI patterns across platforms
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Easier onboarding if your team is already strong in JS/TS or Dart
That’s why so many agencies now pitch “we do cross-platform mobile app development” as their default option.
But it’s not a silver bullet.
There are cases where full native still makes sense:
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Heavy 3D, gaming, or super custom graphics
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Very low-level hardware integration or bleeding-edge APIs
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Extremely high performance constraints (e.g. complex real-time audio / video processing)
If your app is basically a mobile game or a hardcore AR experiment, then yeah, cross platform mobile development might start to creak.
For everything else? It’s mostly about tradeoffs.
When I look at a project and decide whether to go cross-platform or native, I usually ask:
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How fast do we need the first version in users’ hands?
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What’s the real budget, not the dream budget?
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How complex are the “mobile-only” features (camera, NFC, sensors, offline mode)?
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Is there already a web app we want to align with?
If the answers scream “speed + budget + business app,” cross-platform usually wins.
Another thing people forget: your team.
If your devs already live in JavaScript/TypeScript or C#, going cross platform often means:
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Less context switching
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Easier hiring (more web devs than pure native specialists)
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More shared logic between mobile and web
On the other hand, if you’ve got a strong iOS + Android team that loves native, forcing them into a cross-platform framework just because it’s trendy is asking for resentment and slow progress.
A few practical tips if you’re going down the cross platform mobile development route:
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Treat design seriously. Don’t ship one ugly “compromise UI” that feels wrong on both platforms.
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Keep a small escape hatch for native modules where performance or UX really matters.
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Invest in testing on real devices, not just simulators.
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Don’t over-promise “we’ll support every platform under the sun” from day one. Start with iOS + Android, do them well.
And one more thing: cross-platform is especially good for MVPs.
If you just want to validate an idea, it’s hard to beat one codebase, a decent UI, and launch on both stores at once. If the project grows huge later, you can always introduce native modules or even split things out if you reach that scale. Most apps never get there.
So, is cross platform mobile development still worth it in 2026?
For a huge percentage of “normal” apps: yes.
For extreme performance, games, or deeply custom native experiences: maybe not.Curious what everyone else here is doing:
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Are you shipping more cross-platform apps than native these days?
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Have you hit any hard limits with cross-platform that forced you to rewrite natively?
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If you had to pick a stack today for a new product, would you default to native or cross platform mobile development—and why?
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